Mr. Charlton – Still Gaming

It was a week before I got the opportunity to sit down with my new computer and play a game on it for longer than five minutes. An entire week, plus a day. I got the new computer, in a number of smaller boxes, on Tuesday March 7th 2017. It wasn’t until Tuesday March 14th 2017, that I got to fire up a game and not just stress test my machine, but actually play for a bit and unwind. One very long week.

12 year old Mr. Charlton would (have tried to) kick my ass for leaving a sweet rig sitting around for a week before playing a game.

Twelve year old Mr. Charlton had a lot less responsibility than thirty-three year old Mr. Charlton. Twelve year old me also had a lot less disposable income than I currently do. But this train of thought led to me thinking about exactly when I started playing games.

The earliest I can remember was playing games over at other people’s houses. I remember heading over to the Spehar’s place when I was five to play with Stef. They had a Nintendo, the old school grey box, and they had a couple of sweet games with it (notably Super Mario 3 and Ducktales). I’m pretty sure that after playing the first time, I sped back home and started begging my parents for a Nintendo.

There was a bit of problem with this. Nintendo Entertainment Systems were goddamn expensive. When they first hit the market, they were retailing for $199. Adjusted for inflation, this was about $450. And those were American dollars, so for a brand new Nintendo, you were looking at a pile of money. My parents didn’t have a pile of money lying around, so I never did get a Nintendo Entertainment System. What we did get, in the winter of 1989, was a Nintendo Gameboy, the handheld version of the console. We also got a couple of games thrown into the mix.

Now, this was an incredibly smart move and a really bad move on my parents part, and this was no fault of theirs. It was great because it was cheaper than a big system and could be taken on long car rides, which was a pretty common occurrence when we were children. It was bad ’cause you COULD take it anywheres, which meant I was bringing it with me on every camping trip we ever went on. It was also bad because unlike the system you could plug into the wall, this little punter used 4 AA batteries, so I’m pretty sure my parent ended up spending more on the Gameboy when you factored in buying piles of batteries every other day. The biggest flaw with the handheld device is that it was a one-man operation. So even though there were three boys, there was only one Gameboy. I’d have to ask my mom, but I’m pretty sure we fought over the stupid thing constantly.

Both my brothers play video games. Heck, even my mom is playing HayDay on her IPad. But I’m pretty sure that out of the family, I’m the only one who’d be called a “gamer”. I was, and still am, a fiend. I’d consider getting a ‘Legend of Zelda’ tattoo. I’ve put a Super Nintendo emulator on basically every electronic device I’ve ever owned. I’ve beaten ‘I Wanna Be the Guy’. I played Cave Story before it was cool. Man, have you even played Cave Story? That’s straight Indie goodness at its finest.

Now I’m starting to build games. This has been on Mr. Charlton’s bucket list for a long, long time. I told myself that 2017 would be the year I at least give it the ol’ college try. So I grabbed a couple of classes from Udemy and I’ve been taking the plunge.

Luckily, I’ve got some skills from a previous life that’s making the process of learning a little easier. A decade of drafting has given me a lot of tools for designing, planning, and executing basically anything you throw at me. I’ve been slowly learning to code for the last couple of years, so when I was tasked to learn a new language, it wasn’t complete gibberish I was learning. I’m using Unity for the game engine and development environment, Blender for the 3D modeling, Visual Studio for the IDE, GIMP and InkScape for the 2D art and textures. There’s only one thing I’m lacking…

Music. Sounds. A video game needs some sort of music to fill the space between your ears. That’s the weakest link in the chain, easily. Even though I’m not a great artist, I can manage. Even though my code is rudimentary, there’s a vibrant community who’s willing to answer questions and help a noob. Even though Blender is still new to me after years of having it installed on my machine, I’m picking it up quicker now that I’m allocating time to learning it. But music?

Look, I consider myself a lousy guitarist and an OK harmonica player. But I don’t know where to begin with making music on my computer. I’ve been given some pretty good advice so far, it’s just that I’m so new I might be asking the wrong questions. So if I’m making music on the old PC here, here’s what I need to know. Ignore these questions if you’re not

  1. What DAW (Digital Audio Workstation) is right for me? And when I say right, what I mean is cheap or free. Unity? Free until I make bank with it. Ditto for Visual Studio. Blender, GIMP, and InkScape? All free. I’m going to start out with Audacity, ’cause it’s free. But people keep telling me I’ll have to upgrade eventually. I’m leaning towards Reaper, ’cause it’s cheap and people seem to like it. Keep in mind I’m doing this legit. Don’t fire me a link to a torrent for Fruity Loops.
  2. People, I’ve got no sense when it comes to plugging instruments into a computer. No sense? I might have to steal some of that sense from you. Should I get a keyboard? Or a controller? Can I rock one of these things into my computer via USB? Where can I get some cheap instruments? Where’s the shady guy with a van full of gear that ‘was just left behind in a warehouse’ somewhere? Mr. Charlton is in desperate need of some cheap stolen shit.
  3. All the other programs I’m using make sense to me. Blender is just 3D modeling, and I have a background in that sort of thing. I’m not a great coder, but I know what they’re talking about when they’re asking me to import a library. But this audio shit? Holy Christ on a cracker am I out of my element. I might have to actually sit down with someone and get this sorted out.

So music people, I’m asking you; what the hell are you people doing making music so damn complicated? I don’t need this malarkey. Can’t a guy just hammer on his computer keyboard to make some beeps and bloops for a game? Did you folks make this complicated to pretend like you’re doing actual work? Where’s the MS Paint version of music making?

Sincerely,

The Illustrious Mr. Charlton

p.s. Seriously, I am a fish out of water when it comes to music production. Any advice you wish to solicit would help me out greatly.

p.s.s. I ended up going with Reaper. I’m slowly, slowly learning it. The manual is only 500 pages long.

 

 

 

 

 

 

 

 

 

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